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We're planning a Club-Level Gymkhana this fall, probably in September when the weather is cool again! 

So that you can practice, here is a list of the events we're thinking about holding:

Egg and Spoon--All the participants have an egg in a spoon. At the judge's command, the participants ride at a walk, trot, and canter. The last one to drop their egg is the winner (so don't drop that egg)!

Bending Poles--A line of about four or five poles are set up, and the horse and riders have to weave in and out of them as fast as they can, turn round the last one, and bend back to the finish line. We may play this in relay teams.  If you miss bending round a pole you have to go back and do it again. The only penalty you incur is wasting time.

Walk, Trot, Canter, and Lead Race. During this race you walk from the start to a predetermined point. You then turn and trot back, to the start, where you turn again, canter to the same point as before, dismount and lead your pony back to the finish line. If you trot when you are supposed to be walking you must turn a small circle.

Sack Race--Line up at the start, and trot to the opposite side of the arena where sacks are waiting for you. You dismount, jump into the sacks and hop back to the finish line, leading your horse or pony. The first one home wins.

Flag Race--A flag is placed in a bucket of sand and centered on a barrel on the turn line. You race around barrel, pick up the flag and race to the finish line with the flag in hand

Gambler’s Choice—D1 Level Jumping (ground poles and 18").  The jumps each have a point value assigned to them.  The harder fences have a higher point value.  You have one minute to jump as many of the fences as you can but are limited to jumping each fence twice so have to carefully plan your route. The person with the most points wins.

Gambler’s Choice—D2 and above (2'-2'9") The jumps each have a point value assigned to them.  The harder fences have a higher point value.  You have one minute to jump as many of the fences as you can but are limited to jumping each fence twice so have to carefully plan your route. The person with the most points wins.

Musical Sacks--Ride in a circle around some small mats or sacks, there is one less mat than there are riders, when the whistle is blown quickly jump off your horse and get onto a mat whilst keeping hold of your horse at all times, the rider without a mat is out.  Now one mat is taken away, continue doing the same until there is only one rider left.

Potato Race--At point 'A' there is an empty bucket and at point 'B' there is a barrel with two potatoes on top.  The rider must gallop from point 'A' to point 'B' pick up one potato, get back to point 'A' and put it in the bucket then do the same for the second potato. The first one to get the second potato into the bucket is the winner.  If the potato does not go into the bucket you must dismount, pickup the potato, remount and try and get the potato in the bucket.

Crepe Paper Race--Each pair of riders holds a length of crepe paper between them. At the judge's command, the teams ride at a walk, trot, and canter.  The last team to break or drop the crepe paper win.

 

Send mail to stonierunfarm@yahoo.com with questions or comments about this website.